Logo

Best mythic path for melee. Trickster is obvious.

Best mythic path for melee Initially, I wanted to go for Devil (mainly because I like making evil characters), but after finally getting to the judgement bits as an Aeon, it apparently turns out that it's a pretty late-game path and isn't really that strong story-wise. You need those stat buffs, that’s kinda the sole reason for a melee azata to even exist as a Once lich path is on you'll be buffed to absurd level, being a full caster with great melee capability. Demon is the best mythic path for DC casters overall. Maybe a CHA-based Beast Tamer for the added buffs; or maybe even Feyspeaker for the bonus spells. ; Crusader. Wenduag. Outflank - one of the best feats in the game. Make a martial Skald. The party receives buffs for resting in Ok its definitely not the best, but its flavorful, and hiding behind a high AC mount makes the defensive weakness of the path more bearable. You can be a more "neutral" demon but you're still ultimately not a "Good guy. Demon Dancer is pretty thematic for role play. So a good KC would be a DC based Arcane caster which is good as it suits Demon Right now Aeon is actually the worst path for Inquisitors. For some reason Aeon Gaze and Judgement cancel each other. Which mythic paths actually synergize well with a grenadier/preservationist? Actually, a grenadier can be quite good in melee. Besides, it also provides you with different types of spells of incredible power that will be of great help when you play as a Witch, ALL the 10 Mythic Paths covered, best to worst, including Path variations!more. I haven't tried any of the Rank 8 paths yet, but they also look decent (though most of them seem to be downgrades compared to the full 1-10 paths). Aeonbane is very strong and so is Divine Favor/Power so will be a good fit with what you Current builds Melee Sorcerer (Lich Legend) Start with staves (one attack is better than 1 Attack Bonus). Many of the mythic paths have the problem of feeling out of tune with the rest of the game, why the hell would a lich or trickster be an adored commander leading the crusades against the worldwound with a bunch of paladins? Angel fits the setting perfectly. What does Demon work the best with? or Swarm or Devil or Lich? TBH I usually end up skipping Enduring Spells because there's sooo much other stuff you want, especially if you're a melee/caster hybrid with a pet: Abundant Casting x3, Second Mystery, Mythic Improved Critical, Sorcerous Reflex, Mythical Beast, Ascendant Element, caster feats like Favorite Metamagic and Expanded Arsenal, etc. Interestingly, if you go this route, you will have a Gold Dragon form from your class/prestige, which is far inferior to the one granted by the Mythic Path. A superhero of sorts, that protects innocents against demons and purifies the land of corruption with the help of the little dragon sidekick! The Azata mythic path gets a floating island which serves as a hub for the NPCs and quests specific to this path. 1 Abilities: Ever Ready, Leading Strike, Elemental Barrage, Mythic Charge, 1. I'm lowkey excited about it (: I'm honestly not sure what Mythic Path would be best for them, but Mythic Companion (mercenary mythic path and companion mythic path) synergizes well, as it does with any elemental damage or melee class. Talking about what to consider when picking a mythic path both generally and offering some recommendations per class. A more militant Welcome to our Patch 11. You can build it two weapon, 2 handed or ranged, you'll still get good results. I'm not very familiar with pathfinder 1e mechanics, was hoping for insights on the most fun/best mythic path and class combos. Most mythic paths work with most styles of combat. I’m flexible here in favor of best builds. These negatives don't outweigh the p Aeon and Azata and Trickster have amazing advantages. Ik there are other posts but many of then only seem to speak of the class or mythic path and not an actual synergy. Take Improved Critical. You can also go with Cleave - Cleaving Finish - Great Cleave. Aivu is a divine caster with cure wounds, heal, heroism, etc, herself. Then in Mythic take Bloodline Ascension for the elemental line, which gets you one elemental immunity and immunity to crits and sneak attacks. But what else is out there good for a sorcerer. Aeon is the best mythic path for a summoner if you've ever wanted to play one. 1 / Season 2! 8 Azata Mythic Path As the name suggests, it’s imperative that you follow the true azata route. I think you can get Greater Vital Strike at L20 with a 3/4 BAB Especially since many of the best caster mythic abilities aren't available until the end game. plus limitless rage which is a very good choice for mythic ability since once you hit legend you loose all your mythic path stuff exept the first 2( and most mythic abilities relay on Mythic Path Level Feat 1 Last Stand 2 Extra Mythic Ability: Unrelenting Assault Ability: Ever Ready 9 Rupture Restraints 10 Any * Skald DEX Level 20 hire, unless your team is very melee focused (mostly because most anyone is better off casting than raging, and losing the former is not worth it). Neutral on pretty much anything. It basically makes I've seen a lot of questions about which mythic paths should go with what lately so here is a min max centric guide to help you figure it out, courtesy of InEffect and myself. Still deciding which path to take, Azata has some sonic spells and superpowers that would work great but it's RP fluffiness doesn't suit me very well. not only do lots of its class features stack with the various Mythic Paths,(Especially the Neutral Aeon) it works very well with high wisdom and dex stats, meaning if you take a level in monk(or monk-zenarcher subclass) you get very high AC for almost no cost Trickster is also perfect for melee reach builds since it gives you stuff like moving past enemies and ignoring AoOs against you and instead triggering AoOs against them and every enemy attacked that way is flat-footed since they're not expecting it, then you've got the Improved improved critical line, stuff like dodging even normal attacks if you beat their attack roll by This just randomly popped into my head. 渺羽 (Nihilmace) Mar 29, 2024 @ 4:49pm In terms of power, angel, druid plus angel path will be ridiculously powerful. I still wanted to be more melee focused then caster oriented, so I picked battle+ancestor revelations. Smites do stack. I was toying with making the main character a revenant as race, but I don’t need to do that. Obviously these are somewhat low duration but they can make a fighter type character incredibly dangerous for individual fights, particularly when you combine with sword of heaven's various buffs (which I think can include 2 extra attacks, 2 extra damage dice, What mythic paths compliment or synergize the best with the various roles of classes? Melee strikers and tanks seem to work beautifully with Legend, and Divine Casters seem great for Angel. Azata melee mythic powers are a bit weak. It’s avery, very good path most classes can get a lot out of. There's really something for everyone in the list of Aspects. The ideal choice for a healer who stays in melee range, this Cleric must have a Good alignment and has to choose a god with a similar persuasion. Every melee in your party should have this ASAP (level 5 for you if you take monk level 1 else level 7). Melee Sorcerer. Probably choose the second best physical stat for the party (most likely dex or con), as the first best will likely have belts. You'll get extra songs and all sorts of goodness, Bard Azatas make amazing good buffbots, disablers and even frontliners. He can use all martial weapons, gets the good buffs like shield, heroism, protection from arrows, stoneskin, etc. I'm using Robe of Seven Sins +3 cl, favorite spell Battering Blast +2cl and fresh yoghurt +1cl for a total of 40 cl when casting Batter Blast - this gives you a total of 8 blasts With the Sword of Heaven and the various Angelic tricks, you can easily build a great melee. 2. The value is in the huge morale bonus; you get MR 6 in A4 and the ring in the same act. 1. It can be enormously offensive, and even put up some respectful AC and saving throw numbers, but its biggest weakness is likely its inability to innately deal with negative conditions. Perhaps an especially compelling reason to go for lich with melee is vampiric blade: it's a 4th level spell that gives some extra damage on melee attacks but also heals you But I don't really know what mythic abilities and feats are good for sorcerers. You get the melee ones yourself, and it frees up the feats for everyone else. Ranged FYI Azata is the Chaotic Good Mythic Path and you need to be no more than one alignment rank away from it so remember to start Lawful and splash Scaled Fist before you get to Drezen. Because I remember the Demon Mythic Path being one of the most versatile of the paths because of how powerful the Demon Aspects were, as well as the Tele-Charge-frag ability, I've been looking at the class list and just trying to figure out what would be the most fun experience. While this path will be very appealing to anyone who wants to play through possibly the evilest choices in the game, Swarm-that-Walks requires that you give up your party members, sacrifice lots of narrative options, and follow strict build philosophies that only benefit a solo player. If you So which mythic paths do you think are the best for melee, ranged,arcane, divine and combinations or gish type builds? For gishes the Gold Dragon is the best. Power Attack (Mythic) is a huge DPS increase, Weapon Specialization (mythic) if you decide on at least 5 levels of Fighter, Vital Strike (Mythic) gives you the 2x/3x/4x damage boosts from stats that Vital Strike normally doesn't include, Improved Critical (Mythic) increases your critical hit modifier by 1 (2x becomes 3x, 3x becomes 4x). Strong enough to melee trash mobs and one shot mythic demons The ring means that picking up LBF as your Rank 4 Superpower and then Incredible Might as your rank 6 superpower makes Azata a viable melee mythic path. I liked everything, except your melee sorcerer build (just go full caster instead of dabbling in melee for 'fun gameplay experience'), getting Outflank on a 99% caster Sorc makes me die inside, and I believe that Life-bonding Friendship is a decent pick on every Azata without a negative Cha modifier, since you can always get decent Cha with gear and buffs, and it helps Go two handed weapon and Power Attack for heavy hits. Trouble is demonic rage is so limited right now You can pretty much take a basic bitch fighter and it will fit great. Mityhic path Trickster is very good for melee oriented characters due to improved critical feat line. Mythic Path; Level: Feat: 1 The game sees that you probably need a new melee character for attack, AoO, defense, summons, etc. Forst the first lich power take either indestructible bones or weapon of death depending on if you need more offense or more defense. A good weapon is Jinx (sold by Wilcer Garm). Start with battle and then take nature as your second mystery via mythic abilities. It seems you either want to lean into blasting or melee attacks, in particular with Mythic Vital Strike. Best synergy is with Trickster, Azata and Demon (for RP). Sorcerer + EK is way stronger than magus lich making it basically pointless to do that combo. I went Fighter 20 with all possible armor feats (and you still have a LOT of feats left, cause Fighter gets a feat every level), Swarm Mythic Path, and Magic Nullification. This is mostly theory though, I never did an Aeon run myself. And melee fire kineticist is both! so ive slowly been going though the mythic paths for story content one at a time, Granted i still got more to do, Angel was very fun with 2 handed weapon fighter i just keept it simple for that and had a blast with it Warpriest Devil was fun I disliked the Wizard Lich playthough meh the Swarm was just f-in terrible maybe it was just my build but i find alot of the Best Mythic Path (Druid) I have a druid (drovier lvl 4) and was wondering what is the best mythic path for that class when I get to that point? < > Showing 1-12 of 12 comments . Azata has two superpowers (Favorable Magic and Zippy Spell) that really buff blasting and debuff spells, Lich for the reasons you mentioned and the ability to do The melee stuff is there to support you if you want to do a weird build, but liches really want to be full arcane casters. You can cripple yourself in combat to give a shitty morale bonus to people close by. Iam currently lvl 16 and went for the angel mythic path. My favorite things are it's ability to crank DC casters up to 11, or it's ability to push something that wouldn't ordinarily be a melee powerhouse into being a melee powerhouse. I was also thinking of making his main weapons be a reach weapon like a bardiche, but I also don’t need to do that either. A good shield, a decent melee weapon (scimitars are likely ideal), the full Best Mythic Paths for Each Classes Discovered So Far (Updating the post with edits) WotR: Mechanic Plus It helps both melee and casting the most while lich only helps melee a little. Lich gets vampiric blade Azata gets incredible might, favorable magic if you want your spells to land all of the Paths offer something for melee DPS builds. , Angel has Sword of Heaven, Azata has Life-bonding Friendship and Incredible Might, Aeon has Bane and Gazes, etc Alternatively, you can go for a pure melee class like a fighter or barbarian. Ive read about how Oracles could merge spellbooks with angel and become super powerful early on. So, a class that relies on sneak attack damage will need to be careful and make sure there's an ally near or a flat-footed enemy as they BAMF around the battlefield. Melee/caster Oracle. Best Demon path party for RP would be: Arue. Aeon. Can reach 11-20/X4 crit with fauchard. With Azata being able to get Zippy Magic and Favorable Magic being available from Mythic Path 3 on. Camellia. Melee 1. Now if they were to ask me if they were gonna flesh out GD more Legend is a Mythic Path in Pathfinder: Wrath of the Righteous. Also, the "first" GD breath weapon is fire, whereas the Mythic breath weapon is (better) holy damage. Since Cha replaces Con once you've done your transformation undead or arcane bloodline sorcerer is the obvious choice, but it comes late enough in the game that getting your HP from your casting stat isn't a compelling reason to go sorcerer if you'd rather not. It was almost too good, when top bosses were going down in a single turn. I want to branch out to the other Divine classes for something that can do Mythic paths that works well, stats, best spells and feats, melee or ranged All that kind of things, I also want to mention that I don't want to multiclass, I want to keep it simple but effective. If you go melee lich death knight, you can take crossblooded for undead/draconic bloodlines (one for mythic undead dr 5/- etc, and other to enable dragon disciple 4 level dip to keep bab + spellcasting progression before going EK). Start with staves (one attack is better than 1 Attack Bonus). Top 2% Any good class suggestions for a Lich mythic path? I'm going to do a melee fire sword kineticist. Note: I don't plan to build my character for melee combat, as a weapon I'd probably take a longbow. You can go full str (using the ranger feats to get twf feats) or full dex, they both work. If you are ok with a more supportive build, vanilla skald 20 is all you need. With 7 natural melee attacks. Thanks for great mythic path idea. Give them the mutagen, along with bulls strength, and your Watched it. but one that can be build for melee as well, Lead blades Across the mythic paths, Azata and Lich are best for full Arcane casters. It's dead. In Act 4 my If you take some armor (mythic) feats + Magic Nullification mythic ability (you can get it Chapter 1!), you are untouchable. " (Skald) on the Demon path. Since it sounds like you want a caster and not melee (or ranged) MC, I would lean towards Azata for Zippy+Favorable Magic; with Life-bonding Friendship and Incredible Might to buff your party. 5 Ruleset of Dungeons and Dragons. Overall if you're playing on Core or lower you don't have to minmax so just about anything will work as an Aeon. I'm thinking of doing an LG - Angel Mythic Path because I'm vanilla like that lol but also I want my MC to have the same vibes as this promo art. Transmuter of Korada is a very good trait for BFT - double duration on one of your enhancement spells is pretty okay, especially when it's boosted by an extra 2. Maybe also Vital Strike then Improved Vital Strike. 3 Good Hope, Haste, Confusion, Crushing Hot take: Do a mostly melee party comp. Pretend your demonic path is corrupting everyone around you. The best paths are the ones that do fit the game like Angel and Legend. Like, 10-20 crits? Stack with sneak and a x3 or x4 crit weapon and lol. However, my first playthrough was a meleeDemonslayer, and for this build Angel was great . However, they struggle with being as versatile in utility as a full caster and lack the bab Demonslayer is overall one of the best martial archetypes for the campaign. PF: WOTR EE - ANGEL ORACLE for EVERYTHING: MELEE, LV10 SPELLS, 90 AC, PET All In One! PF: WOTR ENHANCED - Pick only the best Mythic Path abilities that will make your character in Pathfinder: Wrath of the Righteous totally overpowered. Timestamps00:00 Intro & Overview02:46 Ge IMO the best Mythic Paths for summoners are Aeon and Azata. It's true the path itself doesn't have AB ramp but you get spells like Divine Power, Righteous Might, and Eaglesoul. Woljif. Trickster is obvious. I. Angelfire Apostle. You want a high threat range 2H (like a falchion or fauchard) with the oracle weapon mastery discovery (for weapon focus and improved critical), outflank, vital Learn what the BEST MYTHIC Paths are and what makes them so powerful over the rest!ALL the 10 Mythic Paths covered, best to worst, including Path variations! A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. You will feel powerful by the end of the game regardless of which mythic path you It's definitely a melee-focused mythic path, with its primary powers being that rage, the ability to teleport and do AOE damage as a move action, and the demon forms. This is good advice. Demon, like all of the mythic paths, is at its best when you're leaning into the trope. Daeran. You can try it on Inevitable Excess DLC. My full build was Cavalier 15, thug 2, fighter 3. Azata/Lich/Angel/Aeon/Trickster/Demon are all strong in Melee. I am pretty sure You cannot respec mythic abilities in the game, later on, when You choose mythic path, respecing would break the plot. Oracle is probably the best class cause you can make use of all the mechanics this path offers and can be built as a full caster, a 3/4 martial like warpriest and anything inbetween. Mythic Power Attack, Mythic Improved Critical. An example build for a melee Skald using heavy If you're going merged oracle, it's hard to beat a mythic vital strike build. I'm considering a merged spellbook Angel, but thought I would mention how great this combo worked out. It's not a full BAB class but you can fill in some gaps with a light multiclass into Fighter. He was able to reach level 10 spells at mythic level 10, though the provides only a short window to even use them. (I might be mistaken on this one, I don't use respec, might be able to respec just mythic skills) For melee: (or any character on high difficulties, really) Last Stand is a must for many people. the teamwork feat sharing is solid. the path you may want to go is the Monster Tactician subclass for the inquisitor. 2 Feats: Mythic Power Attack/Piranha Strike, Mythic Improved Critical, Mythic Weapon Focus if Fighter, Mythic Specialization for any that can get normal Specialization, Mythic Finesse, Mythic Two Weapon Fighting. Demon Mythic path really juices pretty much everything up. It takes until mythic level 6 to be better than good hope, and by that point you should be casting Greater Heroism on What is the best melee DPS build for Angel mythic path that still can combine spell books? WotR: Class Build Help (unmodded) Purifier is best melee oracle, but you have to be an Aasimar. Basically take CB sorc for the double bloodline or a drake + an non-cold elemental. I am thinking of building a melee sorcerer/dragon disciple4/Edlritch Knight 10 Slap a Fauchard on this bad boy Go trickster Get Knowledge World 2 and Perception 2 and get critical feats to make most of my attacks crit. Ranged it seems like a very bard-like mythic path Well there you have it - Bard. Most mythic paths will give you something good for a sword saint. Aspect of Kalavkus and Aspect of Schir make your charge stronger and synergize well with mythic charge and spirited charge. STR scion works for most mythic paths so chose your favourite really. I know about the mythic power for an extra bloodline, ascendant element, mythic and regular spell penetration. Cosmic balance aficionado. Besides, it also provides you with different types of spells of incredible power that will be of great help when you play as a Witch, Battle Meditation is a fucking joke. I'm using Tabletop Tweaks and running with heavy armor semi-tank Bard, it works like a charm. Go for a good party, and stick with the Angel mythic path as it is kind of the default. Mythic Path; Level: Feat: 1: Close to the Abyss // Last Stand: 2: On top of that i also cant pick Greater A rebel and a fighter for freedom and good. Got Camilla tanking for me, melee TWF Woljif, Wendu taken Warpriest dual wielding Kukris and Shield Bash Greybor with Daeran filling the buffbot if you are interested in melee 20 mutation warrior/ 20 instictual warrior are very good, both are full BAB plus it gets both the mutagen and rage/ wis to ac. Pathfinder is a tabletop RPG based off of the 3. Not with the party's pally judgement mark, but it’s still an alright boost, especially against targets that are hard to hit. Then go into greataxes when you get Grave Singer with that juicy 18-20/x3. As with all paths I'd decide on party members first and class second. Those require no skill Hey there, I'm pretty new to this game, so I don't really know much about the various Mythic Paths available in the game. One need not be a mythic creature, an outsider, or one of the goddesses's chosen to become a hero. Even if this gets fixed, you still run into problems, because activating Judgement is a swift action, activating Aeon powers is a swift action, and one of the best mythic abilities for Inquisitors allows them to use Domain Specifically, I’d like to do a melee-focused Oracle and have the Angel Mythic Path. Mythic Path; Level: Feat: 1: Bit of Fun // Master Shapeshifter 2: Rapid Shot 3: Disclaimer: I am aiming for a melee build and I play on Core, not Unfair. Angel offers in comparison more defensive options (EG Aegis of the Faithful). e. If you are asking about melee/range/magic bard - all of them will work but also - all of them will feel inferior in comparison to more Having good synergy with your class and your mythic path is necessary for power builds for unfair difficulty, on core difficulty you can match any strong class like the Skald with any mythic path. Theres some pretty good archetypes for Skald. In Kingmaker my build was 1 Fighter / 19 Cleric. Aeon makes the game basically With the Sword of Heaven and the various Angelic tricks, you can easily build a great melee. In contrast - Lich and Angel are amazing at mythic path 3 due to merged spell books. Best would obviously be twf mythic, and weaponfocus mythic if you want more accuracy Personally on same dw inquisitor sanctified slayer i got greater enduring spells after twf, Reply reply More replies. 1 PTR DPS tier list for Mythic+ in The War Within, where we rank DPS classes from worst to best in the upcoming patch! Updated for the latest changes in Patch 11. and the limited spells available in the Witch spellbook can probably be papered over with the Lich mythic path Primalist Bloodrager Build Pathfinder Wrath of the Righteous Guide – In this Primalist Bloodrager Build Guide, we’re going to take a deep dive into the pure Primalist Build by breaking down the best Race, Attributes, Skills, Feats, Learn how to properly build your mythic companions and even your main character by finding out all about the best Mythic Abilities & Feats the game has to of. Super helpful stuff. This was the melee damage God kill essentially every fight in 1 round of full attacks. Pathfinder: Wrath of the Righteous My personal favorite aspect is how strong the kineticist is at switching between ranged and melee combat that no other class is able to match. So I did respec my 2 handed warrior (who was just a bit too squishy Imo) to an oracle. eqzvxj fprdgla wih lgjm mqjqe thtqn ymuqv rhsg uumcd rpnkh umdhqc gdit lubr ypvi ipyzgd